Create imagery learned under the educational instruction of Ash Thorp from his UI and Data Design for Film class. The series taught students in getting to know Maxon's Cinema 4D software tools and crafting interesting visuals for film, games, and other outlets. Along with learning 3D software was the instruction of using rendering settings and Photoshop's powerful editing tools to create visually compelling compositions.
The first step was the creation of grids and interface graphics done in Illustrator to accompany the 3D assets that would later be made in Cinema.
After the work done in Illustrator, the next step was to create said 3D assets. New skills such as transformations, lighting, and framing were learned in the process of producing fictional content in Cinema. Some of the assets created can be viewed down below.
These graphics and assets were then arranged in Photoshop and edited to create these final style frames that could be presented and pitched for clients, projects, and other situations.